Flitting Fae, and rampaging Saytr, slashing through the enemy or helping to keep you alive. These are the trademark pets of the Druid. Druid pets aren’t like other pet class pets. While the other pet classes have abilities that allow their pet to tank, our pets aren’t made to tank, instead they are designed as support for us and our group. We have a pet that can use a HOT, but can’t main heal. We have a DPS pet that’s ok, not great, but gives everyone a boost to your DPS. We are the one that does the tanking, and the majority of the healing or DPSing in this partnership. So without further ado, let’s take a look at our roots and talents.
Root Abilities
Summon Faerie 0 pts. Summons a Faerie who will help heal you and your allies. This is your first pet. She has a HOT and a weak damage spell. Not great, but she’ll help to keep you topped off, while adding something to your DPS.
Combined Effort 14 pts. A blow that deals weapon damage plus 41-44 damage, and increases pet’s AP/SP by 50% for 15 seconds. This is it folks, this is a must. Use it every time it’s up it is the single biggest boost you can give your pet.
Summon Greater Faerie 26 pts. Calls forth a greater Faerie to heal you and your allies. The upgraded version of the basic faerie. Not the brightest healer but its’ HOTs will help to top people off.
Hidden Path 32 pts. Removes harmful effects from your pet. When Fluffy has all kinds of crud on him, this will fix him right up.
Friend of the Weald 36 pts. Increases your pet’s AP/SP bonus by 10%, plus 10% more per point spent in the Druid tree above 36. This is a big one here guys. If you’re not going to go at least 45 points in to the Druid tree, you will not get the most bang for your buck period.
What It Means
So as you see we don’t get many root abilities for our pets. Almost half of them are used to summon them. So what’s left? Three very useful abilities that can buff our pets, making them an even bigger asset than they normally would be.
So let’s see what we have in our talent tree next.
Talent Tree
Touch of the Fae 5/5 T1 Increases your endurance by 5%, and your pet’s by 25%. A straight up boost to both of your hit points plain and simple.
Heed the Call 3/3 T2 Reduces the casting time of your summon spells by 6 seconds. It makes Fluffy come to you that much faster.
Spirit of the Wood 6/5 T4 Fervent Strike has a 30% chance to cause your pet’s next ability to automatically crit. An increase to Fluffy’s healing or DPS is always welcomed.
Rage of the Fae 1/1 T5 Sends your pet in to a rage, increasing it’s healing and damage by 100% for 15 seconds. Double the damage or the healing is a big boost, especially when combined FotW, and CE, you get a huge boost that will push Fluffy over the top.
Forest Blessing 1/1 T5 Reduces AoE damage to pet by 65%, plus 1% for each point over 21. With this talent, and enough points spent, Fluffy can withstand almost any AoE.
Hot Blooded 5/5 T6 Reduces the cooldown on RotF by 1 minute. Fluffy can fly in to a frenzy again that much quicker.
Summon Satyr 1/1 T7 Summons a satyr to fight for you, and increases everyone’s AP. Here he is folks, your main DPS pet and group buffer.
Branching Out
So once again, we’ve a shorter list than the rest of the pet classes. We get some major buffs with RotF, SotW, and HB, but there’s not much else here. FS goes from being used sometimes, to use every time it’s up, so we can maximize our pet’s chance to crit. Now Druid pairs nicely with almost all of the other cleric souls. Druid paired with Justicar and Inquisitor make for a nice AoE grind build. Try different things, and combos, and builds. There is wrong way as usual. So go ahead and let your wild side loose, and see what you come up with.
So until next time don’t forget to reload, so you don’t run out of ammo.